If you don't understand this title, turn around now; this is
pure game talk.
League of Legends
holds itself highly as a game that expertly weaves addicting progression
with fun and engaging gameplay (for more of what makes League of Legends, see my previous post). This gameplay remains
exciting because of the amount of choices that a player can make to best their
opponents, and vice versa.
Once his all powerful dash is out of the way, Shen is one of the most easily kited enemies in the game. |
Throughout their creation process, champions are
designed to have a balance of both power and counterplay; a chosen champion may
seem powerful in one aspect, but actions can still be made to defeat him/her. Lux,
for example, has long ranged and CC abilities that she can use to harass her
opponents to their deaths, but she has no dashes/movement abilities which means
that if she ever gets caught up close, she's in for a big beating. Likewise,
Talon is a burst assassin that can eliminate mages with ease. However, once he
starts facing enemies who build armor, he becomes less of a threat. Champions
have never crossed a line that disallows their opponents from fighting back.
Zac has crossed that line.
This fool right here. |
Now I know you're thinking that I'm saying he's
overpowered. He has a strong early game and weak late game, so he isn't quite OP. However, his early game ganking power is simply unparalleled because
of one move: elastic slingshot. Its range is so great that it can completely
divert careful ward placement. How is it fair that someone should have to pay for a
ward and place it intelligently, if the enemy jungler can make it completely irrelevant?
Elastic slingshot can also be used as a quick getaway. If
Zac ever gets caught, all he needs to do is fly away. If
he uses it preemptively, he can even leap over two walls.
Look at that bloody range! |
Finally, elastic slingshot has the cancerous perk of
knocking up anyone it hits. No, it doesn't snare, stun, or slow, it displaces enemies, as if that's some
sort of tool to be used liberally. The problem with displacement is that it
cannot be countered: No amount of tenacity can save you from Zac's full combo. All he needs is to hit his easily-aimed leap at you, and you are forced at Zac's mercy. His ultimate also
gives him three additional chances to knock up his enemies yet again, meaning that if you are in his sights, you are going to get displaced. Of course
Zac himself deals minimal damage, but that's the job of the lane that he's
ganking.
We can see this problem recurring ever more frequently on
the Fields of Justice: new champions like Vi, Aatrox, and the reworked Sejuani can
freely disregard their opposing team's front line. They have abilities that
both allow them to leap, and deal considerable damage or displace foes. The
problem with champions like these is that they break the delicate balance of
the game formed from years past. Rather than each team having a front line, mid line,
and back line, champions with damaging/displacing leaps completely destroy the
existence of any lines. This mobility
should be limited to assassins, such as Akali and Kha'zix, who actually need
the leap to reach high profile targets. Instead, this privilege is being handed
out willy nilly to champions of all kinds. Old champions are also completely
without this versatile tool, making them less than optimal choices as compared
to their newer counterparts.
Oh, these guys? They're not important, just jump over them. |
Zac, the most annoying of these examples, is simply the greatest exaggerator of this meta.
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