Warning: full spoilers follow!
Dark Souls is not
easy.
Not only is it difficult to play, it's also difficult to
understand. If you were like me, you probably went on the wiki to learn some
valuable information that you could not have continued without. "Humanity isn't the same as being human?
Resistance is useless? I need an orange soapstone to create warnings?"
These are statements that would have taken me forever to create, but the
multiple wikis make the game's concepts so easy to understand that they are
difficult to resist after the initial exposure.
What does this even mean? |
Yes, I succumbed to the temptations of the all-powerful
wikis; I continued to depend on the wiki for almost anything that I didn't immediately
and fully understand. Eventually, I accidentally spoiled various key storylines
for myself, almost completely destroying any sense of wonder that the story
should have bestowed upon me. I knew that Gwynevere was behind that door, I
knew that Lautrec was evil, and I knew Solaire would fall, all before I even
set foot in Quelaag's Domain.
In other words, I messed up.
If you played Dark
Souls, you probably spoiled some plotlines or enemy encounters for yourself
as well. Imagine though, that you hadn't done this. Imagine that a wiki didn't
exist (no, this isn't the alternate reality in the title). You would have to
play the game completely blind.
Concepts unknown to you would remain so for a significant amount of time, and
plotline arcs would be completely unknown.
Oh boy, what a different game Dark Souls would make.
Not because its various surprises would actually be
surprising, but because of how utterly helpless
you would feel. You would know that you lack a fundamental understanding of
what you're playing, and you would watch slowly as your friends die around you.
The Firelink Shrine fire keeper, Solaire of Astora, even the annoying
Crestfallen Warrior that you've grown fond of, would all begin dying without
your say or preparedness. You would be barely alive by the time you reach Gwyn with
your substandard armor, weapons, and spells, and you would slay him.
You know that a boss means serious business when he's a humanoid and is slightly taller than you. |
And then you would play again, because you know that you
missed something.
Something is an understatement. Everything would be available to you this time. Better equipment,
better spells, and, most importantly, your friends. This time, you would do
everything in your power to keep your friends alive. You would say no to Laurentius of the Great Swamp, as
he requests the whereabouts of your new flame. You would end Petrus before he
lays a hand on the damsel Reah. You would save your favorite bro, Solaire.
This time, you would save them all.
The coolest dude you'll know in Lordran |
Or would you? The crestfallen merchant is once again dead,
your newfound wizard duo cannot be saved, and Siegmeyer is destined to be slain
by his own daughter.
You thought you had the power, didn't you? Like everything
else that the game does, Dark Souls
mocks its players with the illusion of power, then quickly takes it away from
them as it ambushes them with hordes of enemies to withstand.
Dark Souls is, or
at least was meant to be, a lesson to its players: they are not always going to
be in control of every situation presented to them. From life, to death, to
bloody videogames, people are never in full control of what comes upon them.
Hopefully, Dark Souls
2 will explain its mechanics properly so that I can be taught this lesson
again without having to resort to spoilers.
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